XiaoXing 十方
青春期
青春期 项目开始于 2021 年,系列中包含视频和游戏模拟。以 一万年前的法国波尔多地区为故事背景,环绕一两个对 生活方式有截然不同理解的智人兄弟展开。游戏部分包 含《历史游戏》的两个版本,版本 1利用对抗学 习算法训练 agent 控制人物关节,做出行走,相互攻击或 者闪避的动作。由于双方都收到了矛盾的训练目标,因 此训练结果变得不可控。版本 2 在制作之中,agent 会学 习去管理一个部落的生产生活,在不同的所有制,不同 的社会组织方式之间做出选择,以适应变化的气候环境。
Adolescence
This project began in 2021 as a series of works that include video and game simulations. Set in the Bordeaux region of France 10,000 years ago, the story revolves around two Homo sapiens brothers who have completely different understandings of their lifestyles. The game part includes two versions of History Game. Version One uses an adversarial machine learning algorithm to train the agent to control the character’s joints, in order to perform actions such as walking, attacking each other and dodging. Since both sides receive contradictory training objectives, the training results become uncontrollable. Version Two is in production, where the agent will learn to manage the production and life in a tribe, and make decisions on choosing different ownerships models and social structures to adapt to the changing climate.
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